Canabalt

Synopsis
Robots are attacking your city. You're running on roof after roof trying to escape them.

Intentions
In a 2013 interview with The New Yorker, developer Adam Saltsman said he had initially aimed for the game to be "fast, like a racing game." He also explained that the player character wears a black suit so that he would stand out from the greyscale background art. The name "Canabalt" was derived from a combination of phrases used by Saltsman's young nephe

Economic Model
Retail, Free on browser.

Running aspect
Continuous running with one button jump. The jump length depends on your speed.

The character go faster and faster, hitting boxes makes him go slower. Going too slow or too fast make some jumps impossible.

Obstacles

 * Glasses: Breakable but requiere rigorous aiming and planning.
 * Mines: Falls from the sky. Requiere reflexes to jump over.
 * Robot legs: Replace a building by a much thiner platform.
 * Boxes: Makes you go slower.

Visual Art
Minimalistic Pixel art with color panel of 4 colors.

The hd version of the game keep the same visuals but has 3D environement/objects and 2D sprites.

Sound Design
Chill electro music by Danny Baranowski. Minimalistic sounds.

Legacy
A lot of ripoff are on the market.